Maximilian Schramme, "Analysis and measurement of internal usability metrics through code annotations", In Software Quality Journal, Springer Science and Business Media LLC, vol. 27, no. 4, pp. 1505–1530, 2019.
Gomez, Javier, Jaccheri, Letizia, Maragoudakis, Manolis and Sharma, Kshitij, "Digital storytelling for good with Tappetina game", In Entertainment Computing, vol. 30, pp. 100297, 2019.
R. Cobos and F. Jurado, "Moods in MOOCs: Analyzing Emotions in the Content of Online Courses with edX-CAS", In 2019 IEEE Global Engineering Education Conference (EDUCON), pp. 1467-1474, 2019.
Alvaro Ortigosa, Rosa M. Carro, Javier Bravo-Agapito, David Lizcano, Juan Jesus Alcolea and Oscar Blanco, "From Lab to Production: Lessons Learnt and Real-Life Challenges of an Early Student-Dropout Prevention System", In IEEE Transactions on Learning Technologies, Institute of Electrical and Electronics Engineers (IEEE), vol. 12, no. 2, pp. 264–277, 2019.
Roberto Veral, "Supporting user-perceived usability benchmarking through a developed quantitative metric", In International Journal of Human-Computer Studies, Elsevier BV, vol. 122, pp. 184–195, 2019.
Jurado, Francisco and Rodriguez, Pilar, "An experience in automatically building lexicons for affective computing in multiple target languages", In Computer Science and Information Systems, vol. 16, pp. 273-287, 2019.
Ortigosa, Alvaro, Carro, Rosa M, Bravo-Agapito, Javier, Lizcano, David, Alcolea, Juan J and Blanco, Oscar, "From Lab to Production: Lessons Learnt and Real-Life Challenges of an Early Student-Dropout Prevention System", In IEEE Transactions on Learning Technologies, IEEE, 2019.
Doyáguez, David, Gomez, Javier, Montoro, Germán and Torrado, Juan Carlos, "Arquitectura para el desarrollo de interfaces de correo electrónico para invidentes", In XX Congreso Internacional de Interacción Persona-Ordenador, 2019.
Jurado, F. and Rodriguez, P., "An experience in automatically building lexicons for affective computing in multiple target languages", In Computer Science and Information Systems, vol. 16, no. 1, pp. 273-287, 2019.
Martín, E., Roldán-Alvarez, D., Haya, P.A., Fernández-Gaullés, C., Guzmán, C. and Quintanar, H., "Impact of using interactive devices in Spanish early childhood education public schools", In Journal of Computer Assisted Learning, vol. 35, no. 1, pp. 1-12, 2019.
Cobos, R., Jurado, F. and Villén, A., "Moods in MOOCs: Analyzing emotions in the content of online courses with edX-CAS", In IEEE Global Engineering Education Conference, EDUCON, vol. April-2019, pp. 1467-1474, 2019.
Martín, E., Roldán-Alvarez, D., Haya, P.A., Fernández-Gaullés, C., Guzmán, C. and Quintanar, H., "Impact of using interactive devices in Spanish early childhood education public schools", In Journal of Computer Assisted Learning, vol. 35, no. 1, pp. 1-12, 2019.
Torrado, J.C., Gomez, J. and Jaccheri, L., "Supporting self-evaluation for children with mental disabilities through Augmented Reality", In Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019, pp. 635-641, 2019.
Echeverría, L., Cobos, R., Morales, M., Moreno, F. and Negrete, V., "Promoting computational thinking skills in primary school students to improve learning of geometry", In IEEE Global Engineering Education Conference, EDUCON, vol. April-2019, pp. 424-429, 2019.
Cristina Alonso-Fernández, Iván Pérez-Colado, Manuel Freire and Iván Martínez-Ortiz, "Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned", Chapter in Digital Forensics and Watermarking, Springer International Publishing, pp. 287–296, 2019.