Javier Gómez


Javier Gómez is an associate professor at the Department of Computer Engineering of the Universidad Autónoma de Madrid, where he received his PhD. in Computer Science and Telecommunication in 2015. During 2018, he was an ERCIM "Alain Bensoussan" postdoctoral fellow at Institutt for datateknologi og informatikk (IDI), NTNU. During his fellowship, he worked under the supervision of Prof. Letizia Jaccheri.

His research focuses on assessing how new and mobile technologies can provide assistance to people with cognitive disabilities. To do that, he works in narrow collaboration with therapists and doctors from CEADAC and educators from the Madrid’s Down Syndrome Foundation, ALENTA and Fundación Juan XXIII Roncalli.

Further information about his current and past projects can be found also at the Ambient Intelligence Laboratory website.

More information in: https://javiergomezescribano.wordpress.com/



Last publications registered in ORCID :

Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review, 2021, Entertainment Computing. DOI: 10.1016/j.entcom.2020.100387

Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity, 2020, Proceedings of the ACM/IEEE 42nd International Conference on Software Engineering: Software Engineering in Society

Hands-On Experiences With Assistive Technologies for People With Intellectual Disabilities: Opportunities and Challenges, 2020, IEEE Access. DOI: 10.1109/access.2020.3000095

eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities, 2020, Digital Transformation for a Sustainable Society in the 21st Century

Assisted Behavior Control with Wearable Devices: A Case Study for High-Functioning Autism, 2019, Proceedings. DOI: 10.3390/proceedings2019031002

Arquitectura para el desarrollo de interfaces de correo electrónico para invidentes, 2019, XX Congreso Internacional de Interacción Persona-Ordenador

Designing Game-Inspired Applications to Increase Daily PA for People with ID, 2019, Entertainment Computing and Serious Games

Digital storytelling for good with Tappetina game, 2019, Entertainment Computing. DOI: 10.1016/j.entcom.2019.100297

Supporting self-evaluation for children with mental disabilities through Augmented Reality, 2019, Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019. DOI: 10.1145/3311927.3325307

AssisT-task: A smartphone application to support people with cognitive disabilities in their daily life activities, 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. DOI: 10.1145/3202185.3210767

Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?, 2018, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-99426-0_48

Leo con Lula, introducing global reading methods to children with ASD, 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. DOI: 10.1145/3202185.3202765

NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics, 2018, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-99426-0_39

Playing with Empathy Through a Collaborative Storytelling Game, 2018, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-99426-0_26

Serious Games in Special Education. A Practitioner’s Experience Review, 2018, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-99426-0_50

Sustaining girls' participation in STEM, gaming and making, 2018, Proceedings of the 17th ACM Conference on Interaction Design and Children

Sustaining girls' participation in STEM, gaming and making, 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. DOI: 10.1145/3202185.3205867

Tappetina's empathy game: A playground of storytelling and emotional understanding, 2018, IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. DOI: 10.1145/3202185.3210765

Tappetina: An Ecosystem of Art, Software, and Research, 2018, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-99426-0_41

Technology-aided authoring tools for ASD coaching support, 2018, ACM International Conference Proceeding Series. DOI: 10.1145/3233824.3233839

What should i wear today? An IoT–Based dress assistant for the E–Society, 2018, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-030-02131-3_23

Emotional self‐regulation of individuals with autism spectrum disorders: Smartwatches for monitoring and interaction, 2017, Sensors (Switzerland). DOI: 10.3390/s17061359

Leo Con Lula iOS App, 2017, III INTERNATIONAL CONFERENCE OF INNOVATIVE TECHNOLOGIES AND AUTISM SPECTRUM DISORDER*

Taimun Watch: A smartwatch-based system to help individuals with Autism Spectrum Disorders self-regulate their emotions, 2017, III INTERNATIONAL CONFERENCE OF INNOVATIVE TECHNOLOGIES AND AUTISM SPECTRUM DISORDER

Using smartphones to assist people with down syndrome in their labour training and integration: A case study, 2017, Wireless Communications and Mobile Computing. DOI: 10.1155/2017/5062371

Easing the integration: A feasible indoor wayfinding system for cognitive impaired people, 2016, Pervasive and Mobile Computing. DOI: 10.1016/j.pmcj.2016.02.003

Evaluation of a usability testing guide for mobile applications focused on people with down syndrome (USATESTDOWN), 2016, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-48746-5_51

Including Affect as a Part of the Context in Assistive Technologies for Cognition, 2016, Ambient Intelligence and Smart Environments

Mobile devices as assistive technologies for ASD: Experiences in the classroom, 2016, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-40355-7_18

The potential of smartwatches for emotional self-regulation of people with autism spectrum disorder, 2016, HEALTHINF 2016 - 9th International Conference on Health Informatics, Proceedings; Part of 9th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2016

Using smartwatches for behavioral issues in ASD, 2016, ACM International Conference Proceeding Series. DOI: 10.1145/2998626.2998646

ASSIST: un sistema móvil de asistencia integral para personas con diversidad funcional intelectual, 2015, VI Congreso Internacional de Diseño, Redes de Investigación y Tecnoloǵıa para todos (DRT4ALL)

An Adapted Wayfinding System for Pedestrians with Cognitive Disabilities, 2015, Mobile Information Systems. DOI: 10.1155/2015/520572

Design considerations and evaluation methodology for adapted navigational assistants for people with cognitive disabilities, 2015, HEALTHINF 2015 - 8th International Conference on Health Informatics, Proceedings; Part of 8th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2015

Estudio e integración de tecnoloǵıas para la asistencia de personas con diversidad funcional intelectual en actividades de la vida diaria, 2015

Experiencias de evaluación de herramientas tecnológicas para la asistencia de personas con discapacidad cognitiva, 2015, XVI Congreso Internacional de Interacción Persona-Ordenador

Exploring on e-Learning enhancement by mean of advanced interactive tools: The GHIA (Group of advanced interactive tools) proposals, 2015, Proceedings - Frontiers in Education Conference, FIE. DOI: 10.1109/fie.2014.7044054

User study and integration of assistive technologies for people with cognitive disabilities in their daily life activities, 2015, Journal of Ambient Intelligence and Smart Environments. DOI: 10.3233/ais-150321

A mobile navigation system based on visual cues for pedestrians with cognitive disabilities, 2014, Assistive Technologies for Physical and Cognitive Disabilities

AmICog--mobile technologies to assist people with cognitive disabilities in the work place, 2014, ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal

Exploring on e-Learning Enhancement by Mean of Advanced Interactive Tools: The GHIA (Group of Advanced Interactive Tools) proposals, 2014, Frontiers in Education Conference

Adaptive manuals as assistive technology to support and train people with acquired brain injury in their daily life activities, 2013, Personal and Ubiquitous Computing. DOI: 10.1007/s00779-012-0560-z

AmICog -- Tecnoloǵıas móviles para la asistencia global a personas con discapacidad cognitiva en el entorno laboral, 2013, International Symposium on Artificial Intelligence and Assistive Technology

aQRdate - Sistema para la asistencia de personas con discapacidad intelectual en sus actividades de la vida diaria, 2013, I Jornada de Tecnoloǵıa y Discapacidad: Presente y Futuro

Adapting social and intelligent environments to support people with special needs, 2012, Proceedings of the 4th international conference on Ambient Assisted Living and Home Care

GHIA (Grupo de Herramientas Interactivas Avanzadas), UAM, 2012, IE Comunicaciones: Revista Iberoamericana de Informática Educativa

AQRDATE program applied to daily life activities for patients with brain damage, 2011, International Technology Robotics Applications (INTERA)

Distributed schema-based middleware for ambient intelligence environments, 2011, Ubiquitous Developments in Ambient Computing and Intelligence: Human-Centered Applications

Programa AQRDATE aplicado en rehabilitación en actividades de la vida diaria en pacientes con daño cerebral adquirido, 2011

aQRdate program applied to daily life activities for patients with brain damage, 2011, AEGIS 2nd International Conference “Accessibility Reaching Everywhere”

aQRdate: assessing how Ubiquitous Computing can help people with acquired brain injury in their rehabilitation process, 2011, 5th Symposium of Ubiquitous Computing and Ambient Intelligence, UCAmI 2011

Towards automatically-generated user interfaces for Ambient Intelligence environments from 2D Codes, 2010, 4th Symposium of Ubiquitous Computing and Ambient Intelligence, UCAmI 2010 (CEDI 2010)

Using 2D Codes for Creating Ubiquitous User Interfaces for Ambient Intelligence Environments, 2010, 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence, HCIAmI 2010 (Intelligent Environments'10)

Easing the integration and communication in Ambient Intelligence, 2009, International Journal of Ambient Computing and Intelligence. DOI: 10.4018/jaci.2009070104

Diseño e implementación de interfaces ubicuas adaptativas para múltiples dispositivos., 2008

iFaces: Adaptative user interfaces for Ambient Intelligence, 2008