Estefanía Martín
Last publications registered in ORCID :
COMPUTATIONAL THINKING EDUCATION FOR DIVERSITY AND INCLUSION (COTEDI) – AN OVERVIEW FROM AN INVENTORY SURVEY, 2025. DOI: 10.21125/inted.2025.0874
Computational Concepts and their Assessment in Preschool Students: An Empirical Study, 2024, Journal of Science Education and Technology. DOI: 10.1007/s10956-024-10142-8
Sensory Navigation System for Indoor Localization and Orientation of Users with Cognitive Disabilities in Daily Tasks and Emergency Situations, 2024, Sensors. DOI: 10.3390/s24227154
Improvement of Computational Thinking skills through unplugged activities in Upper Secondary Education, 2024. DOI: 10.1145/3677619.3678110
A Bebras Computational Thinking (ABC-Thinking) program for primary school: Evaluation using the competent computational thinking test, 2024, Education and Information Technologies. DOI: 10.1007/s10639-023-12441-w
An analytics approach to health and healthcare in citizen science communications on Twitter, 2023, DIGITAL HEALTH. DOI: 10.1177/20552076221145349
Understanding Teachers’ Attitudes and Self-Assessment Towards Computational Thinking, 2022, CTE-STEM 2022 conference. DOI: 10.34641/ctestem.2022.463
The competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School, 2022, Journal of Educational Computing Research. DOI: 10.1177/07356331221081753
Survey of indoor location technologies and wayfinding systems for users with cognitive disabilities in emergencies, 2022, Behaviour & Information Technology. DOI: 10.1080/0144929x.2020.1849404
Collaborative Video-Based Learning Using Tablet Computers to Teach Job Skills to Students with Intellectual Disabilities, 2021, Education Sciences. DOI: 10.3390/educsci11080437
Citizen Science and Open Learning: A Twitter perspective, 2021, 2021 International Conference on Advanced Learning Technologies (ICALT). DOI: 10.1109/icalt52272.2021.00009
Applying Game Learning Analytics to a Voluntary Video Game: Intrinsic Motivation, Persistence, and Rewards in Learning to Program at an Early Age, 2021, IEEE Access. DOI: 10.1109/access.2021.3110475
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study, 2021, IEEE Transactions on Learning Technologies. DOI: 10.1109/tlt.2021.3111108
Understanding Discussions of Citizen Science Around Sustainable Development Goals in Twitter, 2021, IEEE Access. DOI: 10.1109/access.2021.3122086
Turns vs consensus: Learning mathematics in multi-touch surfaces, 2020, International Journal of Human-Computer Studies. DOI: 10.1016/j.ijhcs.2020.102431
Impact of different interaction protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletops, 2020, Computers & Education. DOI: 10.1016/j.compedu.2020.103875
Computational Thinking Test for Beginners: Design and Content Validation, 2020, 2020 IEEE Global Engineering Education Conference (EDUCON). DOI: 10.1109/educon45650.2020.9125368
“Today I Tell” A Comics and Story Creation App for People with Autism Spectrum Condition, 2019, International Journal of Human–Computer Interaction. DOI: 10.1080/10447318.2018.1550178
BlueThinking, a programming tool for the development of executive functions at childhood, 2019, ACM International Conference Proceeding Series. DOI: 10.1145/3335595.3335640
Impact of using interactive devices in Spanish early childhood education public schools, 2019, Journal of Computer Assisted Learning. DOI: 10.1111/jcal.12305
DEDOS: An Authoring Toolkit to Create Educational Multimedia Activities for Multiple Devices, 2018, IEEE Transactions on Learning Technologies. DOI: 10.1109/tlt.2017.2788867
Combining traditional methodologies and social networks to teach job related skills to students with special needs, 2016, 2016 International Symposium on Computers in Education, SIIE 2016: Learning Analytics Technologies. DOI: 10.1109/siie.2016.7751821
Combining traditional methodologies and social networks to teach job related skills to students with special needs, 2016, 2016 International Symposium on Computers in Education (Siie)
Comparing social factors affecting recommender decisions in online and educational social network, 2016, New Review of Hypermedia and Multimedia. DOI: 10.1080/13614568.2015.1027966
DEDOS-player: Educational activities for touch devices, 2016, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-45153-4_55
Learning experiences using tablets with children and people with autism spectrum disorder, 2016, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-45153-4_81
Mind the gap: Impact on learnability of user interface design of authoring tools for teachers, 2016, International Journal of Human Computer Studies. DOI: 10.1016/j.ijhcs.2016.04.011
Mobile devices as assistive technologies for ASD: Experiences in the classroom, 2016, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-40355-7_18
Adaptation technologies to support daily living for all, 2015, User Modeling and Adaptation for Daily Routines: Providing Assistance to People with Special Needs. DOI: 10.1007/978-1-4471-4778-7_1
Authoring tools supporting novice teachers identifying student problems, 2015, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-24258-3_66
Engaging students in creative learning tasks with social networks and video-based learning, 2015, Proceedings - Frontiers in Education Conference, FIE. DOI: 10.1109/fie.2014.7044210
Preface, 2015, User Modeling and Adaptation for Daily Routines: Providing Assistance to People with Special Needs. DOI: 10.1007/978-1-4471-4778-7
Preface, 2015, User Modeling and Adaptation for Daily Routines: Providing Assistance to People with Special Needs
Student activity and profile datasets from an online video-based collaborative learning experience, 2015, British Journal of Educational Technology. DOI: 10.1111/bjet.12318
A Social Platform Supporting Learning through Video Creation by Students, 2014, ITICSE 2014 - Proceedings of the 2014 Innovation and Technology in Computer Science Education Conference. DOI: 10.1145/2591708.2602685
A review of factors affecting recommender decisions in social networks for educational purposes, 2014, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-11538-2_24
Accessible smartphones for blind users: A case study for a wayfinding system, 2014, Expert Systems with Applications. DOI: 10.1016/j.eswa.2014.05.031
Benefits of combining multitouch tabletops and turn-based collaborative learning activities for people with cognitive disabilities and people with ASD, 2014, Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014. DOI: 10.1109/icalt.2014.166
ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos, 2014, Open Learning and Teaching in Educational Communities
ClipIt: Supporting social reflective learning through student-made educational videos, 2014, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-319-11200-8_51
Engaging students in creative learning tasks with social networks and video-based learning, 2014, 2014 Ieee Frontiers in Education Conference (Fie)
Evocative Computing - Creating Meaningful Lasting Experiences in Connecting with the Past, 2013, Human-Computer Interaction - Interact 2013, Pt I
Evocative computing - Creating meaningful lasting experiences in connecting with the past, 2013, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-642-40483-2_38
Adaptive program animations: A proposal based on learning styles, 2012, 2012 International Symposium on Computers in Education, SIIE 2012
The conceptual framing, design and evaluation of device ecologies for collaborative activities, 2012, International Journal of Human Computer Studies. DOI: 10.1016/j.ijhcs.2012.05.008
User modeling and adaptation for daily routines: Providing assistance to people with special and specific needs, 2012, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). DOI: 10.1007/978-3-642-28509-7_28
Adaptive activities for inclusive learning using multitouch tabletops: An approach, 2011, CEUR Workshop Proceedings
Active learning in telecommunication engineering: A case study, 2010, 2010 IEEE Education Engineering Conference, EDUCON 2010. DOI: 10.1109/educon.2010.5492343
Checking the reliability of GeSES: Method for detecting symptoms of low performance, 2009, ISDA 2009 - 9th International Conference on Intelligent Systems Design and Applications. DOI: 10.1109/isda.2009.213
Personalized Education, 2009, Personalization of Interactive Multimedia Services: a Research and Development Perspective
Personalized education, 2009, Personalization of Interactive Multimedia Services: A Reseach and Development Perspective
Supporting the Development of Mobile Adaptive Learning Environments: A Case Study, 2009, IEEE Transactions on Learning Technologies. DOI: 10.1109/tlt.2008.24
Authoring collaborative graphical editors for adaptive context-based learning environments, 2007, CEUR Workshop Proceedings
A mechanism to support context-based adaptation in M-learning, 2006, Innovative Approaches For Learning and Knowledge Sharing, Proceedings
A mechanism to support context-based adaptation in m-learning, 2006, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Architecture of a system for context-based adaptation in m-learning, 2006, Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006
The impact of learning styles on student grouping for collaborative learning: A case study, 2006, User Modeling and User-Adapted Interaction. DOI: 10.1007/s11257-006-9012-7
Authoring and dynamic generation of adaptive E-courses, 2004, Web Engineering, Proceedings
Authoring and dynamic generation of adaptive E-courses, 2004, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Using learning styles for dynamic group formation in adaptive collaborative hypermedia systems, 2004, Engineering Advanced Web Applications
Dynamic generation of adaptive web-based collaborative courses, 2003, Groupware: Design, Implementation, and Use
Dynamic generation of adaptive web-based collaborative courses, 2003, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)