Cristina Alonso

Cristina Alonso Fernández is Assistant Professor (PAD) in the Department of Computer Engineering of the Universidad Autónoma de Madrid (UAM). She received her PhD in Computer Science by the Complutense University of Madrid in 2021. She is member of the research group "Grupo de Herramientas Interactivas Avanzadas" (GHIA) since 2022, and member of the eMadrid Research Network for eLearning since 2016.

Her principal research areas of interest include Learning Analytics, Serious Games, Stealth Assessment, e-learning, Women in STEM, and Educational Technologies.

Awarded papers:

Systematizing game learning analytics for serious games, 2017, IEEE Global Engineering Education Conference, EDUCON 2017. DOI:, Best Paper Award

Last publications registered in ORCID :

Evidence-based evaluation of a serious game to increase bullying awareness, 2023, Interactive Learning Environments. DOI: 10.1080/10494820.2020.1799031

Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico, 2023. DOI: 10.1007/978-3-031-33023-0_20

Game Learning Analytics:, 2022, Journal of Learning Analytics. DOI: 10.18608/jla.2022.7633

The use and effects of incentive systems on learning and performance in educational games, 2021, Computers & Education. DOI: 10.1016/j.compedu.2021.104135

Applications of Simva to Simplify Serious Games Validation and Deployment, 2020, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. DOI: 10.1109/rita.2020.3008117

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study, 2020, Journal of Computer Assisted Learning. DOI: 10.1111/jcal.12405

Validation of a Cyberbullying Serious Game Using Game Analytics, 2020, IEEE Transactions on Learning Technologies. DOI: 10.1109/tlt.2018.2879354

Simplifying the Validation and Application of Games with Simva, 2020. DOI: 10.1007/978-3-030-38778-5_37

Game Learning Analytics, Facilitating the Use of Serious Games in the Class, 2019, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. DOI: 10.1109/rita.2019.2952296

Lessons learned applying learning analytics to assess serious games, 2019, Computers in Human Behavior. DOI: 10.1016/j.chb.2019.05.036

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned, 2019. DOI: 10.1007/978-3-030-11548-7_27

Making Understandable Game Learning Analytics for Teachers, 2018. DOI: 10.1007/978-3-319-96565-9_11

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool, 2017. DOI: 10.1007/978-3-319-70111-0_7