eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities (bibtex)
by Berg, Valter and Haugland, Vebjorn and Wiik, Marius Foshaug and Michalsen, Henriette and Anke, Audny and Muzny, Miroslav and Gomez, Javier and Martinez, Santiago Gil and Martinez-Millana, Antonio and Henriksen, Andre and Sato, Keiichi and Hartvigsen, Gunnar
Abstract:
Compared with the general population, people with intellectual disabilities have worse health, lower levels of activity, and greater barriers to participating in fitness activities. Regular physical activity has positive effects on cardiovascular and psychosocial health and thus it is important to identify effective interventions for people with intellectual disabilities in everyday settings. In this position paper we present the design and development of prototypes of game-based eHealth solutions for behaviour change and health promotion by influencing physical activity. Participatory design and agile development have been applied in this project to deliver a system based on three solutions to promote, motivate and maintain physical activity in people with intellectual disabilities: Guided in-door bicycle exercise, guided out-door exercise and guided mild workouts. All the solutions provide virtual environments and motivation features adapted to people with intellectual disabilities for better engagement.
Reference:
eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities (Berg, Valter and Haugland, Vebjorn and Wiik, Marius Foshaug and Michalsen, Henriette and Anke, Audny and Muzny, Miroslav and Gomez, Javier and Martinez, Santiago Gil and Martinez-Millana, Antonio and Henriksen, Andre and Sato, Keiichi and Hartvigsen, Gunnar), In Digital Transformation for a Sustainable Society in the 21st Century (Pappas, Ilias O., Mikalef, Patrick, Dwivedi, Yogesh K., Jaccheri, Letizia, Krogstie, John, Mäntymäki, Matti, eds.), Springer International Publishing, 2020.
Bibtex Entry:
@InProceedings{10.1007/978-3-030-39634-3_4, author= {Berg, Valter
and Haugland, Vebjorn
and Wiik, Marius Foshaug
and Michalsen, Henriette
and Anke, Audny
and Muzny, Miroslav
and Gomez, Javier
and Martinez, Santiago Gil
and Martinez-Millana, Antonio
and Henriksen, Andre
and Sato, Keiichi
and Hartvigsen, Gunnar}, editor= {Pappas, Ilias O.
and Mikalef, Patrick
and Dwivedi, Yogesh K.
and Jaccheri, Letizia
and Krogstie, John
and M{\"a}ntym{\"a}ki, Matti}, title= {eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities}, booktitle= {Digital Transformation for a Sustainable Society in the 21st Century}, year= {2020}, publisher= {Springer International Publishing}, address= {Cham}, pages= {31--41}, abstract= {Compared with the general population, people with intellectual disabilities have worse health, lower levels of activity, and greater barriers to participating in fitness activities. Regular physical activity has positive effects on cardiovascular and psychosocial health and thus it is important to identify effective interventions for people with intellectual disabilities in everyday settings. In this position paper we present the design and development of prototypes of game-based eHealth solutions for behaviour change and health promotion by influencing physical activity. Participatory design and agile development have been applied in this project to deliver a system based on three solutions to promote, motivate and maintain physical activity in people with intellectual disabilities: Guided in-door bicycle exercise, guided out-door exercise and guided mild workouts. All the solutions provide virtual environments and motivation features adapted to people with intellectual disabilities for better engagement.}, isbn= {978-3-030-39634-3}}
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